Faculty profile
Elaine Biddiss
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Read how they describe their research on their University of Toronto profile.
Latest funding
- $1,228,114
Trustworthiness of person-generated health data from markerless motion capture for personalized motor rehabilitation for young people with motor disabilities
CIHR · 2024 · Nominated PI
- $325,126
Development of the Preferred Reporting Components for Co-design in Research (PRECISE) Guideline and Checklist
CIHR · 2022 · Co-investigator
- $634,952
Return to play with R2Play: an integrated and inclusive concussion assessment for youth
CIHR · 2022 · Principal investigator
No publications available.
Trustworthiness of person-generated health data from markerless motion capture for personalized motor rehabilitation for young people with motor disabilities
Principal investigators: Biddiss, Elaine A; Cooper, Donovan; Wright, Virginia F
Keywords: Biomechanics; Digital Health Technologies; Kinematics; Markerless Motion Capture; Motor Disabilities; Motor Therapy; Person-Generated Health Data; Personalized Rehabilitation; System Design; Validation
Development of the Preferred Reporting Components for Co-design in Research (PRECISE) Guideline and Checklist
Principal investigators: Munce, Sarah E; Kuluski, Kerry H; Pomeroy, Beverley C; Steele Gray, Carolyn A
Keywords: Co-Design; Consensus; Delphi Process; Guidelines; Scoping Review
Return to play with R2Play: an integrated and inclusive concussion assessment for youth
Principal investigators: Scratch, Shannon E; Biddiss, Elaine A
Keywords: Assessment; Concussion; Mild Traumatic Brain Injury; Pediatrics; Sports; Technology
Virtual hand-arm assessments for children with Cerebral Palsy: helping us to achieve equity in rehabilitation care and research.
Principal investigators: Biddiss, Elaine A; Wright, Virginia F
Keywords: Cerebral Palsy; Equity, Diversity, And Inclusion; Outcome Assessment; Pediatric; Telerehabilitation; Upper Limb; Validation; Virtual Care; Wearable Sensors
BootleBlast, a movement tracking video game for home-based motor therapy - Navigating gaps to market readiness
Principal investigators: Biddiss, Elaine A; Wong, Sharon
Keywords: Disability; Family-Centred Care; Mixed Reality; Movement; Pediatric; Real-World Testing; Rehabilitation; Therapy; User-Centred Design; Video Game
Testing a mixed reality video game for home-based practice of arm-hand skills for children with cerebral palsy: A pilot randomized controlled trial
Principal investigators: Biddiss, Elaine A; Fehlings, Darcy L
Keywords: Cerebral Palsy; Feasibility Trial; Interactive Computer Play; Motor Learning; Occupational Therapy; Pediatric; Physiotherapy; Randomized Controlled Trial; Rehabilitation; Virtual Reality Therapy
Biofeedback-enhanced movement-based video game therapy for children with cerebral palsy
Principal investigators: MacIntosh, Alexander
Keywords: Active Video Games; Biofeedback; Cerebral Palsy; Kids
Mixed reality in pediatric rehabilitation
Principal investigators: Biddiss, Elaine
Biofeedback-enhanced movement-based video game therapy for children with cerebral palsy
Principal investigators: MacIntosh, Alexander
Keywords: Active Video Games; Biofeedback; Cerebral Palsy; Exercise Video Games; Interactive Computer Play; Motor Control; Movement-Based Video Games; Paediatric Rehabilitation; Rehabilitation Technology; Signal Processing
Design and evaluation of an interactive computer play platform to motivate participation in home-based therapies for youngpeople with cerebral palsy: Let's Play!
Principal investigators: Biddiss, Elaine
From CIHR, NSERC and SSHRC funding decisions: CIHR since 2008, NSERC since 1991 and SSHRC since 1998, including their latest published competition results.
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Profile data last refreshed on September 26, 2026 from the university directory, publication records and CIHR, NSERC and SSHRC funding.