This profile is built from public research funding records (CIHR, NSERC and SSHRC) and PubMed. We have not imported them from a University of Waterloo directory, so their courses and email address may be missing. Find their university profile.
Latest papers
Correction: Exergame (ExerG)-Based Physical-Cognitive Training for Rehabilitation in Adults With Motor and Balance Impairments: Usability Study.
JMIR serious games · 2025
Exergame (ExerG)-Based Physical-Cognitive Training for Rehabilitation in Adults With Motor and Balance Impairments: Usability Study.
JMIR serious games · 2025
Latest funding
- $643,091
AI-VIATE (AI for Virtual Interactive Aviation Training Excellence): Modernizing Canadian Pilot Education through Intelligent Systems
NSERC · 2025 · Principal investigator
- $104,000
Engineering Novel Game Technology To Improve People's Lives
NSERC · 2023 · Principal investigator
- $52,654
Entering the Metaverse: Investigating Social Virtual Reality Platforms and Experiences
SSHRC · 2022 · Principal investigator
2 publications.
Correction: Exergame (ExerG)-Based Physical-Cognitive Training for Rehabilitation in Adults With Motor and Balance Impairments: Usability Study.
Herren S, Seebacher B, Mildner S, Riederer Y, Pachmann U, Böckler NS, Niedecken S, Alicia Sgandurra S, Bonati L, Hotz I, Schättin A, Jurt R, Brenneis C, Lenfert K, Behrendt F, Schmidlin S, Nacke L, Schuster-Amft C, Martin-Niedecken AL
Exergame (ExerG)-Based Physical-Cognitive Training for Rehabilitation in Adults With Motor and Balance Impairments: Usability Study.
Herren S, Seebacher B, Mildner S, Riederer Y, Pachmann U, Böckler NS, Niedecken S, Sgandurra SA, Bonati L, Hotz I, Schättin A, Jurt R, Brenneis C, Lenfert K, Behrendt F, Schmidlin S, Nacke L, Schuster-Amft C, Martin-Niedecken AL
AI-VIATE (AI for Virtual Interactive Aviation Training Excellence): Modernizing Canadian Pilot Education through Intelligent Systems
Principal investigators: Nacke, Lennart
Keywords: Aerospace; Information, computer and communication technologies
Engineering Novel Game Technology To Improve People's Lives
Principal investigators: Nacke, Lennart
Keywords: Design Thinking; Entertainment Computing; Games; Games User Research; Gamification; Human-Computer Interaction; Player Experience; Playful Design; User Experience; UX Research
Entering the Metaverse: Investigating Social Virtual Reality Platforms and Experiences
Principal investigators: Nacke, Lennart P.E.
Keywords: social virtual reality; embodiment; inclusion; communication; social media; VR; user experience
Entering the Metaverse: Investigating Social Virtual Reality Platforms and Experiences
Principal investigators: Nacke, Lennart P.E.
Keywords: social virtual reality; embodiment; inclusion; communication; social media; VR; user experience
EXERGETIC: An innovative digital solution to individually improve physical and cognitive functions using an exergame (video game-based) training in an ecologically valid and safe setting for the geriatric population
Principal investigators: Nacke, Lennart
Keywords: Augmented Reality; Exergames; Human-Computer Interaction; Rehabilitation; Virtual Reality
Developing and Analyzing Immersive Game Technologies and Components for Motivation, Wellbeing, and Guidance
Principal investigators: Nacke, Lennart
Gamification of Language Learning Practices with Digital Technology
Principal investigators: Nacke, Lennart
SWaGUR: Saskatchewan-Waterloo Games User Research
Principal investigators: Mandryk, Regan
Studying Atmospheric Engagement With Horror Game Audio
Principal investigators: Nacke, Lennart
Gamifying online recruitment with Hironomy
Principal investigators: Nacke, Lennart
From CIHR, NSERC and SSHRC funding decisions: CIHR since 2008, NSERC since 1991 and SSHRC since 1998, including their latest published competition results.
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