This profile is built from public research funding records (CIHR, NSERC and SSHRC) and PubMed. We have not imported them from a York University directory, so their courses may be missing. Find their university profile.
Research
Latest papers
Gender, videogames and navigation in virtual space.
Acta psychologica · 2019 · senior author
"The Entrepreneurial Gamer": Regendering the Order of Play.
Games and culture · 2018 · first author
Latest funding
- $146,195
International students in Ontario secondary schools: Policies, protocols, and practices
SSHRC · 2019 · Co-investigator
- $24,437
Shifting Ground: Relocating Pedagogical Innovation from Schools to Communities
SSHRC · 2018 · Principal investigator
- $24,978
Up skilling teachers for the 21st century: teaching with digital games
SSHRC · 2017 · Principal investigator
2 publications.
Gender, videogames and navigation in virtual space.
de Castell S, Larios H, Jenson J
"The Entrepreneurial Gamer": Regendering the Order of Play.
Jenson J, de Castell S
International students in Ontario secondary schools: Policies, protocols, and practices
Principal investigators: Schecter, Sandra R.
Keywords: early study abroad; international students; educational policy; engaged language policy; superdiversity; second language learning
Shifting Ground: Relocating Pedagogical Innovation from Schools to Communities
Principal investigators: Jenson, Jennifer
Keywords: pedagogy; community; innovation; digital technologies; schooling; education
Up skilling teachers for the 21st century: teaching with digital games
Principal investigators: Jenson, Jennifer
Keywords: technology; teacher professional development; 21st century competencies; digital learning; game-based learning; innovative pedagogies; student learning; effective teaching; pedagogical models
Making I-SPARX fly in Nunavut
Principal investigators: Bohr, Yvonne
Keywords: Cognitive Behavioural (Cbt) Strategies; Community Resilience Processes; Computer Games; Cultural Identity; Depression; Inuit Youth; Multi-Generation; Parenting; Psycho-Education; Suicide Prevention
Improving our schools
Principal investigators: de Castell, Suzanne
Keywords: digital technology; school improvement; teacher development; pre-service teaching; student achievement; social justice; equity
Think, design, play: re-fusing the digital divide
Principal investigators: Jenson, Jennifer
Keywords: digital literacies; 21st century learning; gender at risk youth; video games and learning
Prove it to me: bridging the claims-evidence gap in digital game-based learning research
Principal investigators: de Castell, Suzanne
Keywords: digital media; 21st century education; digital games research
Skins, storytellers and second lives: a partnership for developing Aboriginal new media
Principal investigators: Lewis, Jason E.
Keywords: Aboriginal culture; new media; curriculum development; Aboriginal research methodologies; cultural capital; games; modding; digital media; virtual worlds
Digital Economy - Computer games and Canada's digital economy
Principal investigators: Gouglas, Sean W.
Voices from digital natives: informal learning and sociable media in child and youth cultures
Principal investigators: Nolan, Jason
Keywords: social technology; internet; children; youth; new media; gaming; informal learning
From CIHR, NSERC and SSHRC funding decisions: CIHR since 2008, NSERC since 1991 and SSHRC since 1998, including their latest published competition results.
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